Nicky xx
ID # : 107596202622992 Posts : 24 Join date : 2010-06-01 Age : 52 Location : Manchester, UK
| Subject: FRONTIERVILLE: Game Updates/Changes Mon Jul 05, 2010 10:18 am | |
| I will try to update these as often as i can (click the word SPOILER to see full list of updates) Nicky xx (14.06.2010) - Spoiler:
Energy replenishment - from 3 min / 1 energy to 5 min / 1 energy Hire countdown - Countdown when you can once again hire your neighbor
(15.06.2010) - Spoiler:
Levels and Reputation XP and Reputation - requirements put higher Beef Jerky - added a full, one time energy refill to the permanent +3, horseshoe cost increased Neighbor help reward - First visit gives different reward than revisiting. Energy bonus, coins and cloth reward reduced.
(16.06.2010) - Spoiler:
Limited feed - 10 only
(17.06.2010) - Spoiler:
New goals Hunt animals: Groundhogs, Snakes or Bears Teach hunting: Child has to clobber 4 snakes, scare 7 bears and clobber 21 Groundhogs Chicken Business I: Buy 35 chickens and sell 35 adult chickens Chicken Business II: Buy 35 more chickens and 8 Barbed Wire Fences Chicken Tender I: Feed 150 chickens Collect 5 chicken breasts Collect 5 corn fritters Chicken tender II: Buy and build chicken coop Chicken Coop building - Once a day harvests all chickens - 16 whacks / 18 wood / 15 build materials each New Chicken Coop Collectable - Eggs and feathers - reward 50 food, free chickens Collectable Changes - Pear collection doesn’t give + 1 energy bar anymore instead of that it gives 7 energy Tree food nerf - Pear tree from 5 food to 3, Peach tree from 8 food to 4, Apples - 2, Cherry - 1 Decorations - Whiskey Jugs limited edition, two new signs - all horseshoe items Food from crops reduced - Tomatoes 1 to 0 / Pumpkin 2 to 1 / Potatoes 4 to 2 / Flax 4 to 2 / Corn 5 to 3 / Wheat 7 to 4 / Peas 8 to 4 / Cotton 8 to 4 / Peanuts 12 to 5 Slight boost for energy bar - maximum increased by 3-4 (Not confirmed.)
(18.06.2010) - Spoiler:
Feed limit - upped to 30 collections per day. New loading splash screens - Tree seedlings and heart collector.
(19.06.2010) - Spoiler:
Energy cost increased Light Snack - 25 food / 3 energy -> 20 food / 1 energy Breakfast - 50 food / 7 energy -> 95 food / 5 energy Lunch - 100 food / 15 energy -> 200 food / 11 energy Dinner - 200 food / 32 energy -> 400 food / 23 energy 7-Course Feast - 400 food / 85 energy -> 1000 food / 62 energy Beef Jerky - max energy +3 -> max energy +1 Feed counter - There is counter of how many feeds you can get more under the accept button on facebook. Building energy costs increased - Buildings now need more whacks to complete, but less wood per whack. Decoration costs changed Loom - 200xp / 50 wood / 18000 gold Windmill - 800xp / 100 wood / 75000 gold No more +1 energy upon level up - no boost for max energy Sell tool - Delete tool renamed not to confuse players anymore
(19.06.2010) - Spoiler:
FB Tool requests unlimited - You can still help friends with their tool requests even if you hit the 30 limit.
(19.06.2010) - Spoiler:
Energy cost decreased Light Snack - 20 food / 1 energy -> 36 food / 3 energy Breakfast - 95 food / 5 energy -> 80 food / 7 energy Lunch - 200 food / 11 energy -> 165 food / 15 energy Dinner - 400 food / 23 energy -> 320 food / 30 energy 7-Course Feast - 1000 food / 62 energy -> 600 food / 62 energy Building costs increased General Store - 15 wood + newly 1000 gold Barn - 12 wood + newly 2500 gold School House - 22 wood + newly 5000 gold Inn - 25 wood + newly 10000 gold Chicken Coop - 30 wood + newly 20000 gold
(21.06.2010) - Spoiler:
After Pop-Up Timer - There is a timer which prevents things on ground to disappear while there is pop-up on the screen. Unfortunately needs a bit more love from devs.
(22.06.2010) - Spoiler:
Goal Tool tip - Goal tool tip for Found a Town I-III significantly better explains that we are going to loose our money. Next Reset Feed Countdown - under your feed counter while accepting. Two Separate Feed Pools 30 feed limit for XP/coin/wood/food etc. 50 feed limit for helping your friends with building materials. Neighbors issues - many players experienced improving situation concerning neighbors appearing in the bottom scroll bar however for many players issues still occur.
(25.06.2010) - Spoiler:
New Crop Sunflower - Costs 310 gold, 18 hours to ripen, 10 XP, 3 food, 530 gold earn, 36 hours wither-time New Tree Apricot - Costs 1300 coins, 8 minutes, 2 XP, 2 food New Animal Goose - Costs 300 coins, 3 hours, 2 XP, 28 gold New Building Sawmill - 27 XP, 30000 gold, 40 wood New Decorations - Dinner Bell (50xp/5HS), Dinner Triangle (100xp/10wood/10000gold), Shower (60xp/11HS), Firewood (20xp/15wood/2000gold), Hay Cart (40xp/5wood/4500gold), Lumber Cart (42xp/25wood/3500gold), Log (22xp/25wood/2000gold) New menu button special - Special items for sale available - Horseshoe Special items - Six Collectibles (10xp/25HS), Skull, Thorns, Cactus (8HS each) New loading splash screens - Bell, Collection changes Mule collection - Before 10 energy, Three hay bales -> Now Fruit Ready Boost Chicken collection - Before 3 Energy -> Now 4 Energy Pear collection - Before 7 Energy -> Now 50 XP and Crate Clearing collection - Before 30 wood and shovel -> Now 35 wood and shovel School collection - Before 1 HS -> Now 3500 gold Cow collection - Before Unwither Crop Boost and bucket -> Now 25 food and Bucket Goat collection - Before 10xp and Cherry tree -> Now 25 XP and Cherry tree Pig collection - Before Fruit Ready Boost and 25 food -> Now Peach tree and 25 XP Corn collection - Before wither protection boost -> Now Goat 25 XP Peanut collection - Before +1 max energy -> Now Unwither Crops boost Peas collection - Before 20xp and Goat -> Now Wither Protection Boost Potato collection - Before 6 energy and Crate -> Now 60 food and Crate Tomato collection - Before 300 gold -> Now 500 gold Wheat collection - Before Animal ready boost and Pitchfork -> Now Haystack and Pitchfork Pumpkin collection - Before 5 Energy -> Now Free Goose and 25 xp Flax collection - Before Unwither Crop boost and 3 Clothes -> Now 4 Ribbons and 2 Clothes Peach collection - Before Fruit Harvest Boost -> Now 7 Energy and Barrel Apple collection - Before Wither Protection Boost -> Now 25xp and Pig Family collection - Before +2 max energy and Washboard -> Now + 5 Reputation and Washboard Wildflower collection - Before 100 XP and Bouquet -> Now 50xp and Bouquet Pine tree collection - Before 3 Planks and 250 gold -> Now Pine tree Sapling and 3 Planks Oak tree collection - Before 3 Fires and 250 gold -> Now Oak tree Sapling and 3 Fires Chicken coop collection - Before 50 food and 2 Chickens -> Now 50 food and Downy Feathers Inn collection - Before 2000 coins and Batter -> Now 1 HS Ox collection - Before +1 Max Energy -> Now Cow and 25 XP Clover collection - Before 10 food and Sheep -> Now 25 food and Sheep General Store collection - Before 2 tools and present -> Now 2 Tools and 50 wood Cherry collection - Before 4 Energy -> Now 3 Energy Wagon collection - Before Plank and Fire -> Now 2 Planks and 2 Fires Crafting collection - Before 3 tools -> Now 3 Tools and 50 wood Brand New Collections Sawmill Collection - +1 Max Energy Goose Collection - Downy feather and 35 food Sunflower Collection - 8 Energy Apricot Collection - 5000 Gold Fox Collection - Goose and 25 XP Fox: New varmint - Fox appears when feeding animals New Goals Get Ready for Schoolmarm - buy one more wagon and collect 7 daily bonuses from school building
(29.06.2010) - Spoiler:
Reward for "Breakfast in Bed" - now 40 wood instead of 1 Downy Feather Changed quest texts - goals "Build a Chicken Coop", "Prepare a New Bed" and "Breakfast in Bed" Energy bonus for 1st visit - raised from 2 to 5 Rare building collection pieces even more rare - No more rare collection item drop chance on work and on buy General store, Barn, School, Inn, Wagon, Chicken Coop, Saw Mill and Cabin
(02.07.2010) - Spoiler:
New Splash screen - 4th of July Celebration! School help interval - 12 hours Cabin Firecracker craft - 1 Saltpeter + 5 Fires Clover harvesting - Chances to drop collectibles decreased New crop Eggplant - Grow time 2 hours, costs 465 gold, harvest 4xp / 3 food / 494 gold, level requirements 19, neighbors 15, cash unlock 19 HS, 20% chance +1 bonus food when harvested, standard collectible drop chances Pillow changes - probably will be implemented or should be available somewhere for 8 HS, hard to say exactly Whiskey Jugs - extended time for purchase + 2 days Hay Wheelbarrow - Gold costs decreased from 4500 to 4000 + 5 wood Chicken Collectibles - Drop chance for collectibles slightly decreased + new limited collectibles Cannonball and Poop (Poultry Puddin´) Goat Collectibles - Drop chance radically decreased + new collectable Poop (Brush Brownie) Sheep Collectibles - Drop chance radically decreased + new collectable Poop (Brush Brownie) Pig Collectibles - New collectable Poop (Piggy Poop) Ox and Cow Collectibles - New collectable Poop (Meadow Muffin) Mule and Horse Collectibles - New collectable Poop (Prairie Pile) Goose Collectibles - New collectable Poop (Poultry Puddin´) New Special Cherry Trees - Blue, White, Red and Green variant, 15 HS, + 90xp for buying, Grow time 8 minutes, harvest 2 XP / 2 food + standard cherry collectibles Fully grown Pine and Oak tree - Pine 5HS (Level 11 / unlock 18 HS) and Oak 6 HS (Level 25 / unlock 25 HS) Oak and Pine new collectable - Chance for Ultra rare Powder Horn All buildings Collectable - All buildings have chance to drop while completing and collecting daily bonus Ultra rare piece Tricorne Hat (Not dropping while building!!!) Cactus, Thorn and Skull Cash - XP reward lowered from 8 XP to 2 XP Clearing Grass - Chance for Ultra rare Tea Crate Varmint Collectable - Chance for Ultra rare Snare Drum Eggplant Collection - 2 Firecrackers Apricot Collection - reward reduced from 5000 gold to 3000 gold Independence Day Collection - Liberty Bell (Ultra rare Collection) Manure Collection - 1 Saltpeter (Poop collection) New Decorations - Cracker (5 Days, 1000 gold), Liberty Cannon (76 HS), Family Collection - Reputation bonus lower from +5 to +2 Hearts Additional changes - few other minor changes (pictures, descriptions etc) Gifts - 5 new gifts needed for Technology (Quill Pen, Spitball, Slate, Ink Well and Chalk) and building materials randomly changed
(08/07/2010) - Spoiler:
Neighbors on your frontier - Max number of neighbors on your frontier raised to 5! Experience for level 6 - 21 lowered: Level 6 - 500 XP -> 400 XP Level 7 - 1000 XP -> 700 XP Level 8 - 1500 XP -> 1100 XP Level 9 - 2100 XP -> 1500 XP Level 10 - 2800 XP -> 1900 XP Level 11 - 3500 XP -> 2400 XP Level 12 - 4400 XP -> 2900 XP Level 13 - 5300 XP -> 3500 XP Level 14 - 6400 XP -> 4200 XP Level 15 - 7400 XP -> 5000 XP Level 16 - 8400 XP -> 6000 XP Level 17 - 9500 XP -> 7500 XP Level 18 - 10700 XP -> 9000 XP Level 19 - 12200 XP -> 11000 XP Level 20 - 14000 XP -> 13000 XP Level 21 - 16500 XP -> 16000 XP Decorations - (Extended time to purchase for all items. Independence Day Cherry trees back on market.) Liberty Bell (200 HS, 1776 XP, Sell price 15000 gold), Crackers (Costs raised from 1000 gold to 4000 gold) Liberty Cannon (Lowered from 76 HS to 66 HS)
(09.07.2010) - Spoiler:
Comforter - Creation of comforter in chicken coop reduced to 1 downy feather from 3. Buyable Indy Collectables - Tricorne Hat (76HS), Cannon Ball (12HS), Tea Crate (12HS), Snare Drum (12HS), Powder Horn (95HS) New Decorations - Limited Edition Tree House (20HS, 120xp, 1200 gold buyback), Bird House (1500 gold, 10 wood, 15xp, buyback price 75 gp), Log Bench (1000 gold, 50 wood, 12xp, buyback price 60 gold), Anvil (12HS, 72xp, buyback price 720 gold) Chicken - Collectables obtained from chickens slightly more rare Goat - Collectables and energy obtained from goats slightly more rarer Goose - Now can be sold as adult for 150 gold and 7 food instead of 80 gold and 5 food Pig and Sheep - Collectables and energy obtained from these animals slightly more rare Ox and Cow - chance for 1 bonus energy decreased tech Yardwork - Clearing debris might drop energy. (Not energy free like it used to be.) 8 New Goals - No. of goals 89 Goal: Search for Lost Hammer - Clear three neighbors skulls, Clear Five Neighbor Thorns, Clear Three Neighbor Cacti Goal: Search for Lost Nails - Chop Neighbor Oak Trees 25 Times, Chop Neighbor Pine Trees 25 Times Goal: Feed the Farm Animals - Feed Three Neighbor Sheep, Feed Four Neighbor Chickens, Feed Five Neighbor Goats Goal: Feed the Ranch Animals - Feed Five Neighbor Cows, Feed Four Neighbor Oxen, Feed Three Neighbor Horses Goal: Tend Neighbor Crops - Tend Ten Neighbor Tomatoes, Tend Seven Neighbor Pumpkins, Tend Three Neighbor Eggplant Goal: Tend More Neighbor Crops - Tend Eight Neighbor Flax, Tend Six Neighbor Corn, Tend Two Neighbor Sunflowers Goal: Tend Big Neighbor Crops - Tend Ten Neighbor Wheat, Tend Five Neighbor Peas, Tend One Neighbor Cotton Goal: Apple Pie Contest - Harvest 20 Neighbor Apple Trees, Collect Five Apple Pie
Last edited by ♥Desiree♥ on Mon Jul 12, 2010 11:01 pm; edited 1 time in total (Reason for editing : added spoiler tag :)) | |
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LorraineH
Posts : 14 Join date : 2010-05-30
| Subject: Re: FRONTIERVILLE: Game Updates/Changes Thu Jul 15, 2010 2:34 am | |
| wow lots of new challenges added thanks for the heads up :0) | |
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